Our own endless fight



As the time goes we start thinking that Endless Fight is not just the name of a game, but an illustration of our own path. Restlessly striving for improvement we became Ser Knight himself. In an attempt to become better developers and create something worth your attention, we fight our own fight for perfection in unperfect circumstances.
This update was the most difficult for us to prepare as it contains the most changes along with a lot of small adjustments. In order to bring them to the world, each member of our team did something they haven’t got their hands on earlier. It made us think differently, and I believe this step in upscaling Endless Fight worked well for us, pushing the team beyond our limits and thus forcing us to evolve.
This patch is as large as one-third of the entire previous version of Endless Fight, which couldn’t build up to the game without bringing fresh breathe to it. Here’s what we did:
- New enemies
Meet slow but sturdy Grunt and unpredictable Genie! These 2 fellas will make each session unique with their distinctive behavior patterns. The flow of the game will never feel the same again, as they diversify your perception and complement other enemies, making your skill not only a matter of reaction but also a sign of quick thinking.
- Ability reworks
Stop playing with chances – Hail of Arrows now covers the entire battlefield!
- Combos
As easy as it sounds – show your skill in an unbreakable killing chain!
- Seasons of the year adjustments
They now change much faster, making game experience more diverse without expecting you to be pro Endless Fighter playing from heaven or whatever.
- Small difficulty balancing
Enemies will accelerate a little faster on the first waves but slower later on, making the beginning of the game more dynamic and the mid-game more manageable, turning overall process into more satisfying flow.
We would love to hear your opinion on how these changes worked out. If Endless Fight is not foreign to you, be sure to download the latest version of the game and enjoy a new way of solving the old problem – defending a kingdom. If you are new to our community then lucky you are, as these are the times, when all the exciting changes are happening. We are working on 3 extending patches that will make gameplay even more diversified. All 3 of them are going to be out one by one in a 3 moths time. So be sure to follow us on Instagram as this is where we are going to announce the first update very soon, and feel free to join our Discord server, where you can find other Endless Fighters to compete with.
Thank you for your interest in the game and this devlog. We’ll read you soon!
P.S.
In the meantime as the patches are in development we make little hilarious comics for Instagram in a cooperation with an artist named Mintlis Animations. One of the comics is already released! The link below leads directly to it. What other funny things have you noticed in gamedev? Feel free to share in the comments!
Files
Get Endless Fight
Endless Fight
Killing time - killing demons!
Status | In development |
Author | FireStudio Entertainment |
Genre | Action |
Tags | 3D, Arcade, Endless, Fantasy, Fast-Paced, High Score, Low-poly, Singleplayer, Tower Defense |
Languages | English, Russian |
Accessibility | Interactive tutorial, One button, Textless |
More posts
- Ser Knight Wishes You a Happy New Year in Advance!Dec 17, 2024
- Endless Fight is growing big!Nov 11, 2024
- Endless Fight released!Oct 16, 2024
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